1,612 Royalty-Free Audio Tracks for "Short Sound"

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Rather ambient bang into a can which sounds like a thick seed husk shot into a spittoon but is more likely a n aluminum knife or something striking a typical one pound bean can.
Author: Cognito Perceptu
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Raw sound of some strikes on old typewriter. . . Thank you for your downloads <3you can buy me coffee here <3paypal. Me/dostalsamo.
Author: Samo
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Sheet music based on mystic and ambient tones. From these came the ambient sound installation vision. Sfx conversion edited: adobe + fxs + mastered. Sound and loops https://freesound. Org/people/szegvari/. Musichttps://soundcloud. Com/user-174290723.
Author: Szegvari
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I didn't notice many good rain sounds on this site so i decided to leave my mic recording beside my window :p it's pretty short but enjoy. Recorded with sony hdr pj260v then edited with audacity.
Author: Kodack
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00:39
Several iberian pigs hang around in an oak grove making their usual sounds and two of them start a short fight. Captured with sony c74 with wind protection rycote. Portugal, alentejo, azaruja in 2011.
Author: Ideiasemvideo
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What this is is what you can make of it. Credit is appreciated, but i understand that keeping track is kind of a pain. If you use it in your project, feel free to send me a link! i'd love to see it! :).
Author: Nomiqbomi
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Chcka^sound of a button being clicked. Could be used for a door opening, a compartment being activated, a toggle on a sci-fi spaceship, or just a single keyboard key being clicked. Made with a mechanical keyboard.
Author: Hellgalangley
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Melodic snippets from recordings of me playing the swar sangam. This wonderful instrument is a combination of the swarmandal and the tampura. 15 harp strings and 4 drone/bass strings. In these recordings i am only using the swarmandal (harp) part. It is tuned to c sharp, but i have dropped the fourth note (f sharp) out of the scale. There are four packs with lots of recordings in them, strums, plucks, short improvisations. "short melodic statements" are 1-2 bars. "riffs" are 2-4 bars. "melodies" are about 30 seconds and "runs and flutters" speaks for itself. There is recording of tuning up the swarmandal in the melodies pack. The snippets were taken from recordings done on three different days so you may notice a slight difference in volume and background noise. A couple of the recordings have some ambient noise (bird tweets, wind chimes,)some of the melodies are based around a similar theme but have enough variation to be interesting/useful. Credit is not required but always appreciated. Linking to the sound allows others to find this amazing website. :-)i love to hear what you have used my sounds for!.
Author: Luckylittleraven
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Ambient looping synth with electronic ambient sound over the top, some drums for depth, could be useful as an intro or spacer in a track. I make other sfx and short musical compositions for games/apps, i release all sounds here under creative commons no restrictions to do as you wish with, so check out my other sounds.
Author: Noirenex
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Here is a short recording of one of my male cats (a big good boy who resembles a chartreux) licking his tummy: to be honest, one of the most annoying sounds ever (especially if you are trying to concentrate and study).
Author: Docsmilax
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Do not use without my permission. If i say no i'm not just saying it for the sake of using a 2 letter word beginning with n and ending in o. If you do use any of my sounds you must credit me.
Author: Destinyaholic
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Here is a firework show sound effect. Recorded on july 4th 2020. Licensed under creative commons 0. Enjoy!.
Author: Ryankingart
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This is the sound produced by introducing a coin into a food vending machine. It's features are: short, high freq, impulsive,. . . It has been recorded with a zoom h2 handy recorder in the area where we can find a set of lockers in tallers (university pompeu fabra, barcelona).
Author: Albaaa
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A low, rumbling bass sound with a short little "gurgle" at the end. A creepy sound for scary conditions. Made by low-passing a unisoned saw + subtle fx.
Author: Prim Ordial
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This is my wind entry for the competition. It's derived from some recorded voice and putting a microphone in various containers while the wind was blowing. I was able to get some interesting sounds from this, then i used some mutation effects, convolution, and phase vocoding to combine the voice and the wind sounds into this short piece.
Author: Fakewater
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Synthetic sound "pluck" of 00:10 seconds. I wanted different ambiences and variations in a short time, a sound which says: "something will happen next", like with horror movies. So i applied different effects to obtain this sound:. Adjustable fade: fade up linear in- linear outamplification 18,4reflectionnoise reductionwahwahcross fade outcross fade inpaulstretch.
Author: Univ Lyon
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Coal being added to the forge using a shovel, short. Recorded in 24-bit 96khz with a tascam dr-40 and a sony ecm-nv1. For details on sow: blacksmith ed1 sound pack see: www. Oree. Storijapan. Net/praxis/sound-of-work.
Author: Ldezem
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Desoutter pneumatic drill going through metal, short. Recorded in 24-bit 96khz with a tascam dr-40 and a sony ecm-nv1. For details on sow: blacksmith ed1 sound pack see: www. Oree. Storijapan. Net/praxis/sound-of-work.
Author: Ldezem
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A door knob is twisted and then released. Schoeps cmc6-uxt/mk41 > sound devices mixpre-6 @ 24/96 +46db gain > adobe audition (edit, nr, normalization, downsampling) > flac.
Author: Chromakei
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A flashlight switch. . . Made with audacity, recording silence and then editing with the draw tool, made it randomly. If you are going to using this sound, let me know and put my name on the credits of your movie, game, short, etc. . .
Author: Unaxete
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Short walk at otari wilton's bush reserve in wellington, new zealand. There is a school next door and it was playtime and then it is sounds of the stream which runs through the area.
Author: Simongray
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Sounds like the jaws theme song bass sound. These sounds are actually an xm with a changed file extension to. Wav, and then loaded into a wav editor which converted it to a readable format. I then removed the unbelievable noise to see what i ended up with. After that, i cut out the parts that sort of sounded cool and these are some of the ones i am willing to let everyone have.
Author: Speedy
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Short brushes with my hand on small rocks. Recording in the city is hard but i found a small canyon made of rocks in a park which helped block out traffic noise. Equipment: rode ntg3, zoom h5, izoptope rx4. Please post a link if you use this file. I'm excited to see what you can do with this!. Text me if you want to have fun and talk audio. I love hearing what people are up to in different sound communities!702-860-9869.
Author: Oscaraudiogeek
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Line samples from a casio ap-45 on the default grand piano patch. Samples every c and g from c2 through to c9 with a short sustain. Velocity is pretty aggressive and it doesn't sound quite in tune to my ear. Feels like it's a little bit out. You may want to tune these yourself, if you plan to use them for anything significant. Minimal post processing on these. Just enough to get them roughly even in terms of overall volume.
Author: Chonkdonk
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This short sound clip is from the metalworking shop next door here in tijuana. It has some sections where they hammer twice in a row with two different pitches, it's quite melodic and unique. There is some very light ambient traffic and music noise.
Author: Dcornell
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This was designed for a short film whereas the subject is checked-out, mentally, and builds up before the 'snap' of a mental break. The room had a grandfather clock and basic evening white noise with the sound of internal blood flow quickly amped.
Author: Dynamicalgorhythm
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Sound of an emergency shut-down on a spaceship. A robotic voice is saying "enemy detected" attended by a brutal alarm sound. Maybe in a wide room or hall. I created this sound by using the fl studio speech synthesizer plus several effects. Maybe useful in a video game or a short animation movie ;-).
Author: Scorepion
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A short piece of melody. . . Sound is an artifact extracted from one of test records in new audacity. It sounds like a saw. . . Or something? idk. This piece sounds kinda exotic because i used the second half of harmonic e-minor scale. So some people could use this combination (descending harmonic scale) before (even now i can remember two examples. ).
Author: Hunterscrossbow
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Modular diary 2018-11-13. Struggled with an idea i had. I wanted random chords. Outcome. Just boring. Involved many patch cables. Mixed the sound with radio noise and"a creek in a forest" by nikeranhttps://freesound. Org/people/nikeran/sounds/321471/.
Author: Gis Sweden
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This is one of the soundtrack cues that i completed for a psychological thriller, short. . . . . The director cut all music but liked it- it is a good piece for background to smooth out visual and dialogue for a darker genre.
Author: Tradeshowmusic
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Short (but non-obvious) loop of ambient ventilation fan drone in a small concrete room. Sounds good slowed down by 50% for a bigger fan in a bigger room. Recorded with microphones tucked behind ears for fairly good binaural effect.
Author: Yawfle
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Sound of a robot dying, or shorting out.
Author: wildcat
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This a spare recording from a short film i was making. It's a stereos track but all sounds are recorded to the left channel. This was recorded on a zoom h4n and a sennheiser me67. This sound is me walking on several surfaces near a stream in cornwall, uk. I walk in a woodland first, then on a road, then by a stream.
Author: Benjaminbrockbank
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A recent visit to london and i recorded these sounds with my iphone4 for a project, they aren't the highest of quality (limited by the mic quality on the phone) but they give a good indication and could probably benefit from some eq to make it sound better.
Author: Davidnagel
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A randomly generated beep sound effect. I think it would sound good in some kind of program menu when you select an option, but i'm sure it could be used for other purposes. Enjoy, and thanks for listening!. P. S. I request that all my sound effects only be used for clean, appropriate media and projects. Thanks!.
Author: Jofae
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Here you have some short sounds you can use to create the effects of achievements or collectable objects like coins, power ups. . . I'm curious about what do you use this for. Please, let me know if you don't care =).
Author: Little Wall
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Analysis of veena concert sound (https://www. Freesound. Org/people/anjds/sounds/377315/ ) with short-time fourier transform model implemented in the sms-tools software package (http://github. Com/mtg/sms-tools)parameters used in the analysis are: - window type = hamming, window size(m) = 1051, fft size (n) = 2048, hop size (h) = 263.
Author: Anjds
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Short steam sound made for buildings in real-time strategy games. Specifically for warzone 2100 http://forums. Wz2100. Net/viewtopic. Php?f=49&t=14921a remix of cc0 sounds steam. Wav by sniperous from https://freesound. Org/people/sniperous/sounds/365071/ and ironer steam by bedeen from https://freesound. Org/people/bedeen/sounds/425046/.
Author: Qubodup
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General sounds from cuba street in wellington, new zealand. Inside a cafe and then on the street with busker playing psycho killer on his piano accordion. Short journey on a bus with music from a shop.
Author: Simongray
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I made a bunch of synth leads. Short synth grab. Useful as a one-shot piece in conjunction with other sample sounds. Probably not best as a loop. Made with a casio lk-300 tv, acid music studio 6. 0b, and superwave p8 vsti.
Author: Calethos
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This is a short, squeaky sound which fits perfect to a growing plant or tuberous nose. Made with audacity and two gum balls and a rubber simpsons figure.
Author: Basoap
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Had a short relaxing session with my modular. I wanted to use the "divide by 64" patch and make some generative sounds/music. I added some mixer feedback. This is a patch for 2 voices.
Author: Gis Sweden
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[coin_dropped_on_table_02. Wav]. Coin dropped on table. This sound can for example be used in films, games - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Author: Sieuamthanh
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00:07
Remix of another sample of a honda civic car horn, beeping twice in short succession. Background noise removed. This is a muted version, like you would hear if the car was "offstage. "changed to cc0 license to match original sound from guitarguy1985.
Author: Zerolagtime
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This is an edited version of http://freesound. Org/people/bird_man/sounds/317136/. I used this version in my short film here https://www. Youtube. Com/watch?v=l9vovhdli70&t;=2s.
Author: Kadrikadri
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05:53
The sounds of the washing machine during spinning clothes recorded with a condenser microphone from a short distance. Noise and amplified in a professional recording studio using vst plugins. Https://studionagranlodz. Pl/index. Php/odszumianie-i-czyszczenie-nagran/.
Author: Crazyadamos
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00:24
I created this torture sound for a short film i made. I used a verse 504 labtech mic with a sony mini disc recorder in my garage. I smashed a cantaloupe with a hammer adjusting mic placement until i had the desired volume and sound.
Author: Bdavis
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00:24
Magic worldsheet music based on mystic and ambient tones. From these came the ambient sound installation vision. Sfx conversion edited: adobe + fxs + mastered. Sound and loops https://freesound. Org/people/szegvari/. Musichttps://soundcloud. Com/user-174290723.
Author: Szegvari
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04:56
This a spare recording from a short film i was making. It's a stereos track but all sounds are recorded to the left channel. This was recorded on a zoom h4n and a sennheiser me67. The sound is of a woodland near liskeard, cornwall, uk. There are occasionally cars passing, but mostly it's quite clean - and the cars might be useful for somebody.
Author: Benjaminbrockbank
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